Hello! 😊
I’m Irina, a passionate game developer based in Montreal, Canada. With a DEC and a Bachelor's degree in Computer Science, I’ve spent the past 5 years honing my skills in game development.
I have been recognized by managers as a strong communicator and a highly autonomous and organized person. I deliver quality work and contribute to a positive and collaborative work environment.
Let’s work together! :)
Click here to download my CV!
NFL Super Bowl Slots (soft launched)
Unity Game Developer (Product Madness, November 2023 – present)
Contributed from the vertical slice phase through to the soft launch phase.
Played a key role in implementing a major core game mechanic known as 'Missions,' which serves as key gameplay objectives for players to achieve.
Helped implement several other smaller systems like coin balance threshold, customizable in-apps, slot loading screens, reward particles, default bet settings and player profile.
Optimized loading times by parallelizing asynchronous tasks, as well as improving game performance related to sound management and addressable assets handling.
Resolved many bugs across the application, ensuring timely milestone deliveries and a polished product.
Wrote high-level documents (HLDs) to define optimal architecture and technical solutions.
Recognized by managers for strong communication skills with cross-functional teams, strong autonomy and excellent organization. Known for delivering engaging demos, low bug counts in finished features and contributing to a positive and collaborative work environment.
Unannounced Project (Mobile)
Unity Tools Developer (Playtika, August 2022 – February 2023)
Ported some existing editor tools from unity’s IMGUI system to UI Toolkit.
Developed a unity editor tool, using the Jira API, to allow users to make Jira CRUD operations in unity.
CatForce (soft launched)
Unity Game Developer (Playtika, March 2020 – June 2022)
Contributed to the game’s development from inception to soft launch, playing a key role in a major design pivot that transformed “CatForce” from a PVE match-3 game into a competitive PVP experience.
Worked on a large server-driven card collecting feature.
Integrate many animations and art, provided by artists and technical artists, into various game features.
Worked closely with the monetization department and the live operators to build features configurable and flexible enough for their needs.
World Series of Poker (WSOP)
Unity Tools Developer (Ubisoft, March 2019 – March 2020)
Worked on the front-end (Unity) and back-end (MySQL, C#) of a back-office application, that let operators balance existing game features, configure live events and push content to production.